To the Crew of the Krakens Lady...

wherestheinn
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To the Crew of the Krakens Lady...

Postby wherestheinn » Sun Oct 02, 2016 2:52 pm

To the Crew of the Krakens Lady,

To the legendary Captain Ed Shivers

To the Worlds Greatest Swordsman Don Carlos Fernadez

To those others of courage and valour

I, a lowly servant of the township of Barovia send honour to thee. We plead for thy so desperately needed assistance within our community.
The love of my life, Ireena Kolyana has been afflicted by an evil so deadly that even the good people of our town cannot protect her. She languishes from her wound and I would have saved her from this menace. But I fear the only cure lies within the dreaded walls of the castle, where non may enter without risking their lives.
There is much wealth within this community. I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.
Come quickly for her time is at hand! All that I have shall be thine...

Kolyan Indirovich
Burgomeister of Barovia

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ColinBuckler
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Re: To the Crew of the Krakens Lady...

Postby ColinBuckler » Sun Oct 02, 2016 3:21 pm

Sam Goodwins, a lowly cook, is serving the evenings shark and seaweed stew to the Krakens Lady. At the mention of wealth, his ears latch on the topic of discussion as his nose begins to twitch....

Wealth .... somebody mention wealth !!!!
Colin Buckler
Committee Member

Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be.
Rush - Losing It

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roleplaysucks
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Re: To the Crew of the Krakens Lady...

Postby roleplaysucks » Sun Oct 02, 2016 7:19 pm

Legendary Captain Shivers??

I like the sound of that, tis nice to be given the respect a man of me standing.

Me crew are the finest bunch o' reprobates any salty sea-dog could ask te be in command o'.

But as always me way, I don't make any decisions wi'out me crews input.

So mates, what do ye say??
"Dont mess with Roleplaysucks, he's a lunatic!!" - Megatron
"Roleplaysucks beat me in a tiddly-winks game once....true bass ass!!"- Batman
"Even I'm scared of Roleplaysucks!!" - Chuck Norris

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Lewis
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Re: To the Crew of the Krakens Lady...

Postby Lewis » Tue Oct 04, 2016 6:02 pm

yea, verily, for we, the crew, are all manly men. Yes, the very manliest of manly men, being all heroic and doing men's things.

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

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Walrus
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Re: To the Crew of the Krakens Lady...

Postby Walrus » Tue Oct 04, 2016 11:26 pm

Off da boat, off da boat, yeah anything to get off da boat

wherestheinn
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Re: To the Crew of the Krakens Lady...

Postby wherestheinn » Fri Oct 07, 2016 9:13 am

Captain Shivers cries "Head due west, onwards to Barovia" as he spins the ships wheel round, the sun sinking behind the ship. A few minutes later one of the crew mumble that the sun should be in front of them if they were heading due west... (failed Profession (sailor) roll)

Blaming a faulty compass, Shivers spins the wheel around, causing yet another drastic turn, which this time is too much for Heyu, and Sams seaweed and shark stew makes a re-appearance over the deck (failed Fortitude roll), much to the chagrin of Brother Raven who was sunbathing nearby...an impressive sight while still in full armour and robes (Brother Raven values privacy at all times)!!

The ship sails into the night...and bounces off it!!! Ignoring the shouts of complaints from the rest of the party, Shivers spins the wheel again and sails round the night, roaring at it to watch where it's going in future!

The ship sails on for several days, each day the crew taking bets on which day Shivers will sink it and the odds shrink with each new dawn! Checking of the lifeboats becomes an almost religious undertaking for the crew, several of whom are noticed to be actually praying to the small wooden boats every hour.

Finally, several days later (and a new record for Ed Shivers, which is celebrated with much gusto and disbelief) an intact Krakens Lady sales into view of a large, dark continent, shrouded in fog. The land is surrounded by a chain of reefs and rocks, the waves crashing amongst the skeletal wrecks of other ships...and the crewman holding the book on when Shivers will crash the "Lady" goes into hiding when there is stampede of bets for that very day!!

By some miracle, perhaps Divine inspiration (or because the GM can't be bothered with the weeks it will take to roleplay getting from a sinking ship to the start of the adventure), Shivers spots a small secluded cove beyond a break in the rocks and sails straight to it. As the beach grows ever closer, the first mate asks should he drop the anchor now...now...LIKE NOW CAP'N?!?!?!

"Anchors be for wimps" cackles Captain Ed Shivers and the entire crew leap onto the nearest solid lump of wood they can grab or dive into the lifeboats (two landing on a very annoyed Heyu!).

The Krakens Lady comes to a gentle stop...2 minutes after a crashing stop and 1 minute after a shuddering stop as the bow of the ship carves into the soft sand and crippling two giant crabs that were hidden under the sand to attack any normal sailors that anchor their big ships in deep water and use the smaller boats to get onto land!!! (no you can't have the XP!!!)

With a "Har", Shivers picks himself up and slides down a rope onto the sand, passing the prone bodies of the crew who are struggling to let go of whatever they had grabbed ...except for the one who had grabbed Brother Raven and was now clutching his jewels (no one was sure how he came to spill them on the deck!?!)

The rest of the party gather their belongings and join him on the beach, staring up a trail that leads into a dark and misty land (except for Heyu who sprints as far away from the boat as half-orcishly possible!!). Shivers turns to the Krakens Lady and shouts at the crew to turn the ship around and give it a good clean while he's gone, while the crew look at the ship and then at the oceans edge....40 feet behind them!!

With a final "Yar", Cpatain Ed Shivers leads the party into the mists...

wherestheinn
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Re: To the Crew of the Krakens Lady...

Postby wherestheinn » Wed Oct 12, 2016 8:34 am

The crew finally catch up with Heyu and continue their journey into a land of what appears to be eternal fog. The sun, if there is any over this land, fails to burn through the thick, swirling greyness that forms strange and concerning patterns around them. Dark shapes loom out of the corner of their eyes, but nothing emerges from the fog and there is no sound other than their own muffled footsteps on flat, hard earth.

Over a number of long, soundless days they walk, at the end of each trek the large shape of an inn or coach house appears out of the gloom. Those within are quiet, withdrawn and even Don Carlos Fernandez, the greatest conversationalist in the world cannot coax them out of their apathy. Occasionally a patron or innkeeper will ask where they head, only to shake their heads and make the signs of several Gods when the party reply Barovia!

No more questions are asked, no more conversation is given. The party are walking to their doom, none but their own ghosts will return along this cursed road. They are left to their own council, sat huddled in front of roaring fires that produce little heat, eating what tasteless food is on offer.

Eventually, the fog grows so thick as to be solid and the party slow to an almost crawl, fearing they can go no further. Just as they begin to consider turning around, a strange sight emerges from the thick, leaden mist. A pair of rusting, wrought iron gates stand across the path they have followed these long days. The party attempt to walk around the gates, only to find the mist either side thickens to the point of blindness, each party member crying out in shock as they cannot even see their hands in front of their own faces.

Eventually they stumble back onto the path, standing in front of the dark, forbidding gates. Slowly Captain Ed reaches for the gates, but before his hand touches the cold metal, they slowly open, each hinge screaming in torment which pierces the encompassing fog.

As they hesitantly pass through the gates, the gates swing shut behind them with a soul destroying metallic clang. At the same time, a dark, sneering voices echoes mockingly within their very minds...

"Welcome to Barovia..."

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Jester
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Re: To the Crew of the Krakens Lady...

Postby Jester » Sun Oct 23, 2016 2:57 pm

(Cough.) Worlds greatest (insert whatever is needed) Don Carlos Fernadez, I have you know!!!

I am always happy to crew the lady with his friends, but happier to walk on solid land after a successful landing.
If all about you are losing their heads.... maybe your the one holding the axe!!

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Lewis
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Joined: Fri Jul 06, 2012 8:40 pm
Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: To the Crew of the Krakens Lady... skills

Postby Lewis » Thu Dec 08, 2016 8:07 pm

Tiddy - I know you've allowed skill tricks before in this campaign so I assume it's okay to spend some of my meagre ration of skill points (5 in 5 years average of 1 per year!) on the trick 'Collector of Stories'. This gives a small bonus to the knowledge roll to identify a creature or its vulnerabilities, once per encounter.

And I know what feat I want when we reach level 9 (in the year 2021 at the current rate). Protection Devotion. Give self and all allies +4 sacred bonus to AC for one minute, once per day (plus additional times if burn three turn attempts). And it's an immediate action, so can be in response to an ambush.

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)

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Lewis
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Location: Secret Lair, in a cavern somewhere beneath Telford.

Re: To the Crew of the Krakens Lady... RAVEN

Postby Lewis » Fri Dec 16, 2016 11:04 am

Sorry I can't be there on Sunday 18 Dec. Here's some rough ideas for whoever is controlling 'Brother Raven'.

If there's an opportunity to avoid combat and achieve what we need by guile, Raven will look to exploit his Invisibility domain spell and his excellent scores in Bluff and Disguise (the latter especially boosted by his domain spell, Disguise Self). 8-)

If forced into combat, Raven will look to boost Hey-yu with Shield Other as soon as the first combat of the day is about to kick off, then stay out of melee himself and heal himself as necessary (he'll be taking half of Hey-yu's damage).

If the party are in combat with multiple undead, then Raven can either turn them, or use a turn attempt to give all living creatures Fast Heal 3 for six rounds. If in a difficult combat with multiple evil creatures (incl. incorporeal) then the spell Holy Storm is *very* effective (as long as FU is not in the area of effect). Don't forget that Spurn Death's Touch allows him to use turn attempts to reverse negative effects caused by undead (he has 12 attempts per day). The spell Spiritual Weapon can also attack incorporeal without problem and ignores DR.

Other than that, he'll either use his other spells as the situation calls for them (e.g. to boost his own AC or saves, or to protect the party) or swop them out to spontaneously cast 'Cure' spells, as needed.

Also, don't forget that the Luck Domain allows Raven ONE RE-ROLL PER DAY. So, if he fails an important saving throw, he can immediately re-roll it.

BTW, I know Tiddy thinks Raven is some sort of specialist anti-undead über-cleric. Don't be fooled into a false sense of security by this. He really, *really* isn't. Raven isn't good aligned. He has levels in a non-cleric class that were purely to fit the character concept, but reduce effectiveness as a cleric. He doesn't have the Sun domain or Greater Turning. A dedicated Morninglord of Lathander or a Radiant Servant of Pelor would have already mopped up this whole adventure and be on their way home! ;)

Have fun!

Lewis.

Playing: Telford: Dark Heresy.
Running: Cannock: Legends of Corwyn/D&D, Telford: Forgotten Realms: Heroes of Faerûn/D&D.
Prepping: Chill (modern day horror) Tales From The Loop (1980s sci-fi/horror)


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